Cutlass and Compass

A LARGE SCALE RESOURCE MANAGEMENT STRATEGY GAME.

Created from scratch in Unity 4, I used this project to familiarize myself with procedural mesh generation, world generation, and data saving/streaming. I also did research on and wrote my first A* pathfinding system. I designed an AI system for controlling workers. It could do things like deciding if two workers would work together to harvest a single tile, or pick a tile that was unattended to work on.

The art work and style was done in collaboration with Allen White. As the project became fairly large, I passed it on to my friend Keith Patch to continue work.

Check out the video here.