This prototype was built from a design test a friend received. While the test was focused on theory, I decided to build a prototype from the limited rules to help understand the mechanics. The game is simple: two players roll balls at each other in order to damage the enemy's sheild. If you hit walls of the opposite color, you take damage. Both players can magnitize their ball, pushing away from same colored walls and towards opposite colors. In addition to tactics based on the geometry, players need to strategically damage their own sheilds in the hope of cause the opponent to lose more during direct collision exchanges.
There are 4 pickups that spawn: Shields Up (+5% Shield), Shield Down (-5% Shield), Aura Boost (increases magnetic strength for 5 seconds), and Poliarity Shift (swaps ball colors).